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Around the world in 80 games

a mathematician unlocks the secrets of the greatest games
Verfasser*in: Suche nach Verfasser*in Du Sautoy, Marcus
Verfasser*innenangabe: Marcus du Sautoy
Jahr: 2023
Verlag: London, Harper Collins UK
Mediengruppe: Buch
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Inhalt

(Verlagstext)
'BRILLIANTLY CLEAR AND CAPTIVATING PROSE' STEPHEN FRY
 
A WATERSTONES BOOK OF YEAR 2023
 
An award-winning mathematician explores the maths behind the games we love and why we love to play them.
Where should you move first in Connect 4?
Which property is best in Monopoly?
How can pi help you win Rock Paper Scissors?
 
Crossing oceans, continents and millennia, award-winning mathematician Marcus du Sautoy explores how maths and games have always been deeply intertwined. As well as being integral to human psychology and culture throughout the ages, games provided the first opportunities for deep mathematical insight into the world. This grand adventure teaches us how to strategise, play better and win more often.
 
‘The subject matter is fun (I mean, isn’t it quite literally the definition of fun?) and du Sautoy’s enthusiasm is infectious’ THE SUNDAY TIMES
 
'A delightful and addictive celebration of games. You’ll keep wanting one more go' DARA Ó BRIAIN, author of Is There Anybody Out There?
 
‘Lively, creative and humane – exactly as one would expect from Marcus du Sautoy’ TIM HARFORD, author of How To Make The World Add Up
 
‘You do not need to be a seasoned player nor a skilled mathematician to relish this enchanting read. However, this book may just encourage you to become the one or the other’ REINER KNIZIA, award-winning game designer
 
 
CONTENTS:
CHAPTER 0 OPENING MOVES / CHAPTER 1 THE MIDDLE EAST / 1. Backgammon / 2. The Royal Game of Ur / 3. Senet / 4. Rolling Bones / 5. Symmetrical Dice / 6. The Doubling Cube / CHAPTER 2 THE ARABIAN SEA: WHAT IS A GAME AND WHY DO WE PLAY? / 7. Homo Ludens / 8. Animal Games / 9. Language Games / 10. The Grasshopper’s Games / CHAPTER 3 INDIA / 11. Chess / 12. Carrom / 13. Ludo / 14. Snakes and Ladders / 15. Ganjifa Cards / 16. The Buddha’s Banned Games / 17. Hopscotch / CHAPTER 4 THE SOUTH CHINA SEA: THE MATHS OF GAMES AND GAMES OF MATHS / 18. Chocolate Chilli Roulette / 19. Nim / 20. The Ultimatum Game / 21. The Prisoner’s Dilemma / CHAPTER 5 CHINA / 22. Go / 23. Chinese Chess / 24. Pick-Up Sticks / 25. Dominoes / 26. Mah-jong / 27. Zi Pai, Khanhoo, and the Origins of Playing Cards / CHAPTER 6 THE EAST CHINA SEA: CARDS / 28. Whist / 29. Bridge / 30. Spades, Hearts, Diamonds, and Clubs / 31. Lady Charlotte and the Game of Parliament / 32. Tarot / CHAPTER 7 JAPAN / 33. Hanafuda / 34. Pokémon Cards / CHAPTER 8 THE NORTH PACIFIC OCEAN: THE PSYCHOLOGY OF GAMES / 35. Dungeons & Dragons / 36. MangaHigh.com / 37. Cranium / CHAPTER 9 AUSTRALASIA / 38. Mu Torere / CHAPTER 10 THE SOUTH PACIFIC OCEAN: GAMES IN THE ARTS / 39. Cluedo / 40. Azad and The Player of Games / 41. Games and Riddles / 42. Theatre Games / 43. Mozart’s Dice Game / CHAPTER 11 SOUTH AND CENTRAL AMERICA / 44. Mexican Bingo / 45. Jogo do Bicho / 46. Adugo and Komikan / 47. Sapo / 48. Truco / 49. Perudo or Dudo or Liar’s Dice / 50. Pitz, the Mayan Ball Game / CHAPTER 12 THE UNITED STATES / 51. The Casino / 52. The Mansion of Happiness / 53. Monopoly / 54. Scrabble / 55. Wordle / 56. Rock Paper Scissors / 57. Ticket to Ride / CHAPTER 13 THE ATLANTIC OCEAN: COMPUTER GAMES / 58. Prince of Persia / 59. Spacewar! / 60. Tetris / 61. The Game of Life / 62. Noughts and Crosses or Tic-Tac-Toe / CHAPTER 14 AFRICA / 63. Mancala / 64. Gulugufe and Fanorona / 65. Achi / 66. Bolotoudou / 67. Nine Men’s Morris / 68. Agram / CHAPTER 15 EUROPE / 69. Spiel des Jahres / 70. Pandemic / 71. The Best Board Game Ever / 72. Ludus Latrunculorum / 73. Risk / 74. L’Attaque and Women in the Gaming Industry / 75. Pipopipette or Dots and Boxes / 76. Dobble / 77. SET / 78. Mornington Crescent and Nongames / 79. Infinite Games / 80. The Glass Bead Game / CHAPTER 16 ENDGAME / APPENDIX HOW TO PLAY AROUND THE WORLD IN 80 GAMES / BIBLIOGRAPHY / INDEX

Details

Verfasser*in: Suche nach Verfasser*in Du Sautoy, Marcus
Verfasser*innenangabe: Marcus du Sautoy
Jahr: 2023
Verlag: London, Harper Collins UK
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Systematik: Suche nach dieser Systematik NN.M, FS.E, NN.MN
Suche nach diesem Interessenskreis
ISBN: 978-0-00-852591-0
2. ISBN: 978-0-00-852592-7
Beschreibung: viii, 369 Seiten : Illustrationen
Schlagwörter: Kulturelle Entwicklung, Mathematik, Methode, Spiel, Spielwissenschaft, Methoden, Methodik, Reine Mathematik, Spiele, Spielen, Technik <Methode>, Verfahren <Methode>, Game studies (Quasisynonym), Ludologie (Quasisynonym)
Suche nach dieser Beteiligten Person
Sprache: Englisch
Fußnote: Enthält Literaturverzeichnis auf Seite 349-354.
Mediengruppe: Buch