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Learning HTML5 game programming
a hands-on guide to building online games using Canvas, SVG, and WebGL
VerfasserIn: Williams, James Lamar
Verfasserangabe: James L. Williams
Jahr: 2012
Verlag: Upper Saddle River, NJ [u.a.], Addison-Wesley
Mediengruppe: Buch
verfügbar (wo?)verfügbar (wo?)
 Vorbestellen Zweigstelle: 07., Urban-Loritz-Pl. 2a Standorte: NT.ES FS.E Will / College 6c - Informatik & Computer Status: Verfügbar Frist: Vorbestellungen: 0
HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything "legacy" technologies such as Flash and Silverlight have done-and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you'll need to get started fast! Williams combines detailed explanations of HTML5's key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5's canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It's all here: from the essentials of online game design to the nitty-gritty details of performance optimization.Quelle: Verlagstext
VerfasserIn: Williams, James Lamar
VerfasserInnenangabe: James L. Williams
Jahr: 2012
Verlag: Upper Saddle River, NJ [u.a.], Addison-Wesley
Systematik: NT.ES, FS.E
Interessenkreis: Englisch [Sprache]
ISBN: 0-321-76736-5
2. ISBN: 978-0-321-76736-3
Beschreibung: XIII, 234 S. : graph. Darst.
Sprache: eng
Mediengruppe: Buch